GetWorlds(Allocator)
Get all the active PhysicsWorld. This includes the PhysicsWorld.defaultWorld so will always contain at least a single world.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public static NativeArray<PhysicsWorld> GetWorlds(Allocator allocator = Allocator.Temp)
Parameters
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<PhysicsWorld> | The active world results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |