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Unity Engine


Unity Engine


DestroyJointBatch(ReadOnlySpan<PhysicsJoint>)

Destroy a batch of joints. Any invalid joints will be ignored. Owned joints will produce a warning and will not be destroyed ( PhysicsJoint.SetOwner ).
Read time 1 minuteLast updated a month ago

Definition

public static void DestroyJointBatch(ReadOnlySpan<PhysicsJoint> joints)

Parameters

The joints to destroy.