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Unity Engine


Unity Engine


TestOverlapShape(PhysicsShape, QueryFilter)

Tests if the provided shape overlaps any shapes. The selected shape is excluded from any results and must be in this world otherwise a warning will be produced.
Read time 1 minuteLast updated a month ago

Definition

public bool TestOverlapShape(PhysicsShape shape, PhysicsQuery.QueryFilter filter)

Parameters

The shape used to check overlap.

The filter to control the result returned.

Returns

Type

Description

boolIf the query overlaps anything.