DrawCapsule(PhysicsTransform, Vector2, Vector2, float, Color, float, DrawFillOptions)
Draw a Capsule outline. This is only used in the Unity Editor or in a Development Player. For further information on the parameters. See CapsuleGeometry.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public void DrawCapsule(PhysicsTransform transform, Vector2 center1, Vector2 center2, float radius, Color color, float lifetime = 0, PhysicsWorld.DrawFillOptions drawFillOptions = DrawFillOptions.Outline)
Parameters
The transform to use on the specified centers.
The local center of the first semi-circle.
The local center of the second semi-circle.
The radius of the capsule.
The color to draw with.
How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
Controls what aspects of the primitive is drawn.