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Unity Engine


DrawCapsule(PhysicsTransform, Vector2, Vector2, float, Color, float, DrawFillOptions)

Draw a Capsule outline. This is only used in the Unity Editor or in a Development Player. For further information on the parameters. See CapsuleGeometry.
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Definition

public void DrawCapsule(PhysicsTransform transform, Vector2 center1, Vector2 center2, float radius, Color color, float lifetime = 0, PhysicsWorld.DrawFillOptions drawFillOptions = DrawFillOptions.Outline)

Parameters

The transform to use on the specified centers.

center1

The local center of the first semi-circle.

center2

The local center of the second semi-circle.

radius

The radius of the capsule.

color

The color to draw with.

lifetime

How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.

drawFillOptions

Controls what aspects of the primitive is drawn.