DrawBox(PhysicsTransform, Vector2, float, Color, float, DrawFillOptions)
Draw a Box. This is only used in the Unity Editor or in a Development Player.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public void DrawBox(PhysicsTransform transform, Vector2 size, float radius, Color color, float lifetime = 0, PhysicsWorld.DrawFillOptions drawFillOptions = DrawFillOptions.Outline)
Parameters
The transform to use on the specified points.
The size of the box.
The radius of the box.
The color to draw with.
How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.
Controls what aspects of the primitive is drawn.