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Unity Engine


DrawBox(PhysicsTransform, Vector2, float, Color, float, DrawFillOptions)

Draw a Box. This is only used in the Unity Editor or in a Development Player.
Read time 1 minuteLast updated 9 days ago

Definition

public void DrawBox(PhysicsTransform transform, Vector2 size, float radius, Color color, float lifetime = 0, PhysicsWorld.DrawFillOptions drawFillOptions = DrawFillOptions.Outline)

Parameters

The transform to use on the specified points.

The size of the box.

radius

The radius of the box.

color

The color to draw with.

lifetime

How long the element should be drawn for, in seconds. The default is zero indicating that it should only be drawn once. Lifetime is only used when the world is playing.

drawFillOptions

Controls what aspects of the primitive is drawn.