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Unity Engine


GetBodyUpdateCallbackTargets(Allocator)

Get all current PhysicsWorld.bodyUpdateEvents where either of the PhysicsBody involved are valid (see PhysicsBody.isValid ) and have a callback target assigned (see PhysicsBody.callbackTarget ).
Read time 1 minuteLast updated 9 days ago

Definition

public PhysicsCallbacks.BodyUpdateCallbackTargets GetBodyUpdateCallbackTargets(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

BodyUpdateCallbackTargetsThe contact callback target results. This must be disposed of after use otherwise leaks will occur. The exception to this is if there are no targets returned.