GetContactCallbackTargets(Allocator)
Get all current PhysicsWorld.contactBeginEvents and PhysicsWorld.contactEndEvents where either of the PhysicsShape involved are valid (see PhysicsShape.isValid ) and have a callback target assigned (see PhysicsShape.callbackTarget ).
Read time 1 minuteLast updated 14 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public PhysicsCallbacks.ContactCallbackTargets GetContactCallbackTargets(Allocator allocator = Allocator.Temp)
Parameters
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| ContactCallbackTargets | The contact callback target results. This must be disposed of after use otherwise leaks will occur. The exception to this is if there are no targets returned. |