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Unity Engine


OverlapPoint(Vector2, QueryFilter, Allocator)

Returns all shapes that overlap the provided point. See PhysicsQuery.QueryFilter, PhysicsQuery.WorldOverlapResult and Allocator.
Read time 1 minuteLast updated 9 days ago

Definition

public NativeArray<PhysicsQuery.WorldOverlapResult> OverlapPoint(Vector2 point, PhysicsQuery.QueryFilter filter, Allocator allocator = Allocator.Temp)

Parameters

point

The point used to check overlap. This must be in world-space.

The filter to control what results are returned.

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<WorldOverlapResult>The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty.