| angularVelocity | The desired angular velocity. |
| bodyA | The first body the joint constrains. |
| bodyB | The second body the joint constrains. |
| callbackTarget | Get/Set the Object that event callbacks for this joint will be sent to. Care should be taken with any Object assigned as a callback target that isn't a Object as this assignment will not in itself keep the object alive and can be garbage collected. To avoid this, you should have at least a single reference to the object in your code. |
| collideConnected | Whether the shapes on the pair of bodies can come into contact. |
| currentAngularSeparationError | Get the current angular separation error for this joint, in degrees. This does not consider admissible movement. |
| currentConstraintForce | Get the current constraint force used by the joint, usually in newtons. |
| currentConstraintTorque | Get the current constraint torque used by the joint, usually in newton-meters. |
| currentLinearSeparationError | Get the current linear separation error for this joint, usually in meters. This does not consider admissible movement. |
| drawScale | Controls the scaling of the joint drawing. |
| forceThreshold | The force threshold beyond which a joint event will be produced. |
| isOwned | Get if the joint is owned. See PhysicsJoint.SetOwner. |
| isValid | Checks if the joint is valid. |
| jointType | Gets the joint type. See PhysicsJoint.JointType. |
| linearVelocity | The desired linear velocity. |
| localAnchorA | The local anchor frame constraint relative to bodyA's origin. |
| localAnchorB | The local anchor frame constraint relative to bodyB's origin. |
| maxForce | The maximum linear force, usually in newtons. A value of zero is a special case which turns the limit off. |
| maxTorque | The maximum torque, usually in newton-meters. A value of zero is a special case which turns the limit off. |
| ownerUserData | Get PhysicsUserData that can be used for any purpose, typically by the owner only. |
| springAngularDamping | The spring angular damping. |
| springAngularFrequency | The spring angular frequency, in cycles per second. A value of zero is a special case which turns the angular spring off. |
| springLinearDamping | The spring linear damping. |
| springLinearFrequency | The spring linear frequency, in cycles per second. A value of zero is a special case which turns the linear spring off. |
| springMaxForce | The spring maximum linear force, usually in newtons. A value of zero is a special case which turns the force limit off. |
| springMaxTorque | The spring maximum torque, usually in newton-meters. A value of zero is a special case which turns the torque limit off. |
| torqueThreshold | The torque threshold beyond which a joint event will be produced. |
| tuningDamping | Controls the joint stiffness damping, non-dimensional. Use 1 for critical damping. |
| tuningFrequency | Controls the joint stiffness frequency, in cycles per second. |
| userData | Get/Set PhysicsUserData that can be used for any purpose. The physics system doesn't use this data, it is entirely for custom use. |
| world | Get the world the body is attached to. |