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Unity Engine


ChainSegmentGeometry

The geometry of a chain line segment with one-sided collision which only collides on the "right" side. Several of these are generated for a chain, connected as ghost1 -\> point1 -\> point2 -\> ghost2.
Read time 1 minuteLast updated 11 days ago

Definition

public struct ChainSegmentGeometry

Static Fields

Value

Description

defaultGeometryGet the default Chain Segment.

Constructors

Properties

Property

Description

ghost1The tail ghost vertex. A ghost vertex is used by the solver to define how a collision response should be handled when a contact with the vertex occurs.
ghost2The head ghost vertex A ghost vertex is used by the solver to define how a collision response should be handled when a contact with the vertex occurs.
isValidCheck if the geometry is valid or not.
segmentThe Segment.

Methods

Method

Description

CalculateAABBCalculate the AABB of the geometry.
CastRayCalculate if a world ray intersects the geometry. See PhysicsQuery.CastResult.
CastShapeCalculate if a cast shape intersects the geometry. Initially touching shapes are treated as a miss. You should check for overlap first if initial overlap is required. See PhysicsQuery.CastShapeInput and PhysicsQuery.CastResult.
ClosestPointCalculate the closest point on this geometry to the specified point.
InverseTransformInverse-Transform the geometry.
TransformTransform the geometry.