ghost1
The tail ghost vertex. A ghost vertex is used by the solver to define how a collision response should be handled when a contact with the vertex occurs.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public Vector2 ghost1 { readonly get; set; }