ghost2
The head ghost vertex A ghost vertex is used by the solver to define how a collision response should be handled when a contact with the vertex occurs.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public Vector2 ghost2 { readonly get; set; }