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Unity Engine


CastRay(CastRayInput, bool)

Calculate if a world ray intersects the geometry. See PhysicsQuery.CastResult.
Read time 1 minuteLast updated 12 days ago

Definition

public readonly PhysicsQuery.CastResult CastRay(PhysicsQuery.CastRayInput castRayInput, bool oneSided)

Parameters

castRayInput

The configuration of the ray to cast.

oneSided

Whether to treat the segment as having one-sided collision. The "left" side collision is ignored.

Returns

Type

Description

CastResultThe results of the intersection test.