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Unity Engine

Unity Engine

DestroyBodyBatch(ReadOnlySpan<PhysicsBody>)

Destroy a batch of bodies. Any invalid bodies will be ignored. Owned bodies will produce a warning and will not be destroyed (See PhysicsBody.SetOwner ).
Read time 1 minuteLast updated 2 months ago

Definition

public static void DestroyBodyBatch(ReadOnlySpan<PhysicsBody> bodies)

Parameters

The bodies to destroy.