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Unity Engine


GetBodyUpdateUserData(Allocator)

Get all PhysicsBody.userData assigned to each PhysicsBody returned with PhysicsWorld.bodyUpdateEvents. The Native Array returned will be of the same length and be ordered the same as the PhysicsEvents.BodyUpdateEvent returned with PhysicsWorld.bodyUpdateEvents. Any PhysicsBody that are not valid will return a default PhysicsUserData.
Read time 1 minuteLast updated 12 days ago

Definition

public NativeArray<PhysicsUserData> GetBodyUpdateUserData(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

NativeArray<PhysicsUserData>A Native Array containing all PhysicsBody.userData for each PhysicsEvents.BodyUpdateEvent returned with PhysicsWorld.bodyUpdateEvents.