GetTriggerCallbackTargets(Allocator)
Get all current PhysicsWorld.triggerBeginEvents and PhysicsWorld.triggerEndEvents where either of the PhysicsShape involved are valid (see PhysicsShape.isValid ) and have a callback target assigned (see PhysicsShape.callbackTarget ).
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Method
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public PhysicsCallbacks.TriggerCallbackTargets GetTriggerCallbackTargets(Allocator allocator = Allocator.Temp)
Parameters
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| TriggerCallbackTargets | The trigger callback target results. This must be disposed of after use otherwise leaks will occur. The exception to this is if there are no targets returned. |