PhysicsQuery.WorldCastResult
The results from performing any Cast query against the PhysicsWorld.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.LowLevelPhysics2D
- Assembly: UnityEngine.Physics2DModule
public readonly struct PhysicsQuery.WorldCastResult
Properties
Property | Description |
|---|---|
| fraction | The fraction of the query cast distance the shape would move to the point of detection, in the range [0, 1]. |
| isValid | Check if the result is valid. |
| normal | The surface normal at the point of contact. In all non-overlapped cases, this will be a unit-normal. If there was an initial overlap, the normal will be zero (degenerate) along with the PhysicsQuery.WorldCastResult.fraction being zero and PhysicsQuery.WorldCastResult.point being an arbitrary point in the overlapped region. See PhysicsQuery.WorldCastResult.point. |
| point | The point of contact. |
| shape | The shape that was detected by the cast. |