RGBAHalf
RGB color and alpha texture format, 16 bit floating point per channel.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
RGBAHalf = 17
Remarks
Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check.