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Unity Engine


ParticleSystemBakeTextureOptions

Configure how a Particle System is baked into a texture.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Enum
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
[Flags]public enum ParticleSystemBakeTextureOptions

Fields

Value

Description

BakePositionBake the Transform position into the texture.
BakeRotationAndScaleBake the Transform rotation and scale into the texture.
DefaultThe default baking options.
IncludeParticleIndicesInstead of only baking triangle indices into the indices texture, bake a 2 channel index texture containing triangle indices and particle indices.
PerParticleOnly bake each particle, instead of each vertex of each particle (i.e. 1 vertex per billboard).
PerVertexBake each vertex of each particle (i.e. 4 vertices per billboard).