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Unity Engine


VRTextureUsage

This enum describes how the RenderTexture is used as a VR eye texture. Instead of using the values of this enum manually, use the value returned by eyeTextureDesc or other VR functions returning a RenderTextureDescriptor.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Enum
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public enum VRTextureUsage

Fields

Value

Description

DeviceSpecificThe texture used by an external XR provider. The provider is responsible for defining the texture's layout and use.
NoneThe RenderTexture is not a VR eye texture. No special rendering behavior will occur.
OneEyeThis texture corresponds to a single eye on a stereoscopic display.
TwoEyesThis texture corresponds to two eyes on a stereoscopic display. This will be taken into account when using Graphics.Blit and other rendering functions.