RuntimeInitializeLoadType
Specifies when to get a callback during the startup of the runtime or when entering play mode in the Editor. Used with RuntimeInitializeOnLoadMethodAttribute.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Enum
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public enum RuntimeInitializeLoadType
Remarks
See the RuntimeInitializeOnLoadMethodAttribute documentation for the execution order between the various options.
Fields
Value | Description |
|---|---|
| AfterAssembliesLoaded | Callback invoked when all assemblies are loaded and preloaded assets are initialized. At this time the objects of the first scene have not been loaded yet. |
| AfterSceneLoad | Callback invoked when the first scene's objects are loaded into memory and after Awake has been called. |
| BeforeSceneLoad | Callback invoked when the first scene's objects are loaded into memory but before Awake has been called. |
| BeforeSplashScreen | Callback invoked before the splash screen is shown. At this time the objects of the first scene have not been loaded yet. |
| SubsystemRegistration | Callback invoked when starting up the runtime. Called before the first scene is loaded. |