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Unity Engine


LODFadeMode

The LOD (level of detail) fade modes. Modes other than LODFadeMode.None will result in Unity calculating a blend factor for blending/interpolating between two neighbouring LODs and pass it to your shader.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Enum
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public enum LODFadeMode

Fields

Value

Description

CrossFadePerform cross-fade style blending between the current LOD and the next LOD if the distance to camera falls in the range specified by the LOD.fadeTransitionWidth of each LOD.
NoneIndicates the LOD fading is turned off.
SpeedTreeBy specifying this mode, your LODGroup will perform a SpeedTree-style LOD fading scheme: