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Unity Engine


ParticleSystemTrailTextureMode

Choose how textures are applied to Particle Trails.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Enum
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public enum ParticleSystemTrailTextureMode

Fields

Value

Description

DistributePerSegmentMap the texture once along the entire length of the trail, assuming all vertices are evenly spaced.
RepeatPerSegmentRepeat the texture along the trail, repeating at a rate of once per trail segment. To adjust the tiling rate, use Material.SetTextureScale.
StaticTrails do not change the texture coordinates of existing points when they add or remove points.
StretchMap the texture once along the entire length of the trail.
TileRepeat the texture along the trail. To set the tiling rate, use Material.SetTextureScale.