RGB48_SIGNED
Three color (RGB) texture format, 16-bits signed integer per channel.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
RGB48_SIGNED = 81
Remarks
Import textures of this format in .DDS files.
Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check.
Additional Resources: Texture2D.format, texture assets.