R16_SIGNED
Single channel (R) texture format, 16-bits signed integer.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
R16_SIGNED = 79
Remarks
Import textures of this format in .DDS files.
Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check.
Additional Resources: Texture2D.format, texture assets.