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Unity Engine


RGBA32_SIGNED

Four channel (RGBA) texture format, 8-bits signed integer per channel.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
RGBA32_SIGNED = 78

Remarks

Import textures of this format in .DDS files.
Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check.
Additional Resources: Texture2D.format, texture assets.