RGBA32_SIGNED
Four channel (RGBA) texture format, 8-bits signed integer per channel.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
RGBA32_SIGNED = 78
Remarks
Import textures of this format in .DDS files.
Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check.
Additional Resources: Texture2D.format, texture assets.