ETC2_RGBA8Crunched
Compressed color with alpha channel texture format using Crunch compression for smaller storage sizes.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
ETC2_RGBA8Crunched = 65
Remarks
The ETC2_RGBA8Crunched format is similar to the TextureFormat.ETC2_RGBA8 format but with additional JPEG-like lossy compression for storage size reduction. Textures are transcoded into the ETC2_RGBA8 format at load time.
Additional Resources: Texture2D.format, texture assets.