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Unity Engine


ETC2_RGBA8Crunched

Compressed color with alpha channel texture format using Crunch compression for smaller storage sizes.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
ETC2_RGBA8Crunched = 65

Remarks

The ETC2_RGBA8Crunched format is similar to the TextureFormat.ETC2_RGBA8 format but with additional JPEG-like lossy compression for storage size reduction. Textures are transcoded into the ETC2_RGBA8 format at load time.
Additional Resources: Texture2D.format, texture assets.