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Unity Engine


EAC_RG

ETC2 / EAC (GL ES 3.0) 8 bits/pixel compressed unsigned dual-channel (RG) texture format.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
EAC_RG = 43

Remarks

Additional Resources: TextureImporter.textureFormat.