EAC_RG
ETC2 / EAC (GL ES 3.0) 8 bits/pixel compressed unsigned dual-channel (RG) texture format.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
EAC_RG = 43
Remarks
Additional Resources: TextureImporter.textureFormat.