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Unity Engine


GBuffer4

Deferred shading G-buffer #4 (typically occlusion mask for static lights if any).
Read time 1 minuteLast updated 6 days ago

Definition

GBuffer4 = 16

Remarks

Built-in deferred shaders put baked direct light occlusion into RGBA channels of this texture on platform that support at least 8 render targets.
Additional Resources: CommandBuffer.