GBuffer0
Deferred shading G-buffer #0 (typically diffuse color).
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
GBuffer0 = 10
Remarks
Built-in deferred shaders put diffuse albedo color into RGB channels of this texture. But your own custom shaders could be outputting anything there of course.
Additional Resources: CommandBuffer.