GBuffer1
Deferred shading G-buffer #1 (typically specular + roughness).
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
GBuffer1 = 11
Remarks
Built-in deferred shaders put specular color into RGB channels, and roughness into A channel of this texture. But your own custom shaders could be outputting anything there of course.
Additional Resources: CommandBuffer.