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Unity Engine


GBuffer1

Deferred shading G-buffer #1 (typically specular + roughness).
Read time 1 minuteLast updated 4 days ago

Definition

GBuffer1 = 11

Remarks

Built-in deferred shaders put specular color into RGB channels, and roughness into A channel of this texture. But your own custom shaders could be outputting anything there of course.
Additional Resources: CommandBuffer.