SetShowSleepingBodies
Should sleeping Rigidbodies and Articulation Bodies be considered by the display filter.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
SetShowSleepingBodies(bool)
Should sleeping Rigidbodies and Articulation Bodies be considered by the display filter.
public static void SetShowSleepingBodies(bool show)
Parameters
Remarks
Additional Resources: Rigidbody.IsSleeping, ArticulationBody.IsSleeping.
SetShowSleepingBodies(FilterWorkflow, bool)
Should sleeping Rigidbodies and Articulation Bodies be considered by the display filter.
public static void SetShowSleepingBodies(PhysicsVisualizationSettings.FilterWorkflow filterWorkflow, bool show)
Parameters
Remarks
Additional Resources: Rigidbody.IsSleeping, ArticulationBody.IsSleeping.