SetShowRigidbodies
Should any Rigidbodies be considered by the display filter.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
SetShowRigidbodies(bool)
Should any Rigidbodies be considered by the display filter.
public static void SetShowRigidbodies(bool show)
Parameters
Remarks
Kinematic Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowKinematicBodies. Sleeping Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowSleepingBodies.
Additional Resources: Rigidbody.
SetShowRigidbodies(FilterWorkflow, bool)
Should any Rigidbodies be considered by the display filter.
public static void SetShowRigidbodies(PhysicsVisualizationSettings.FilterWorkflow filterWorkflow, bool show)
Parameters
Remarks
Kinematic Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowKinematicBodies. Sleeping Rigidbodies can be further filtered by PhysicsVisualizationSettings.SetShowSleepingBodies.
Additional Resources: Rigidbody.