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Unity Engine


PushCamera(Camera)

Store all camera settings.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void PushCamera(Camera camera)

Parameters

camera

Remarks

The camera settings will be added to a so-called "stack" list, where they will stay until retrieved by a call to HandleUtility.PopCamera. The settings will be stored in the reverse of the order in which they were added, so a call to PopCamera will retrieve the most recently stored Camera data and then remove it from the stack. A subsequent call to PopCamera will then retrieve the next most recently pushed data and so on.