PushCamera(Camera)
Store all camera settings.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static void PushCamera(Camera camera)
Parameters
Remarks
The camera settings will be added to a so-called "stack" list, where they will stay until retrieved by a call to HandleUtility.PopCamera. The settings will be stored in the reverse of the order in which they were added, so a call to PopCamera will retrieve the most recently stored Camera data and then remove it from the stack. A subsequent call to PopCamera will then retrieve the next most recently pushed data and so on.