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Unity Engine


GUIPointToScreenPixelCoordinate(Vector2)

Converts a 2D GUI position to screen pixel coordinates.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static Vector2 GUIPointToScreenPixelCoordinate(Vector2 guiPoint)

Parameters

guiPoint

Returns

Type

Description

Vector2

Remarks

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).
Additional Resources: Input.mousePosition and Camera.ScreenPointToRay.

Examples

using UnityEngine;using UnityEditor;public class ExampleScript : MonoBehaviour{ public static Ray GUIPointToWorldRay(Vector2 guiPos, Camera camera) { Vector2 screenPixelPos = HandleUtility.GUIPointToScreenPixelCoordinate(guiPos); return Camera.main.ScreenPointToRay(screenPixelPos); }}