GUIPointToScreenPixelCoordinate(Vector2)
Converts a 2D GUI position to screen pixel coordinates.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static Vector2 GUIPointToScreenPixelCoordinate(Vector2 guiPoint)
Parameters
Returns
Type | Description |
|---|---|
| Vector2 |
Remarks
The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).
Additional Resources: Input.mousePosition and Camera.ScreenPointToRay.
Examples
using UnityEngine;using UnityEditor;public class ExampleScript : MonoBehaviour{ public static Ray GUIPointToWorldRay(Vector2 guiPos, Camera camera) { Vector2 screenPixelPos = HandleUtility.GUIPointToScreenPixelCoordinate(guiPos); return Camera.main.ScreenPointToRay(screenPixelPos); }}