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Unity Engine


DistanceToCircle

Returns the distance in pixels from the mouse pointer to a camera facing circle.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

DistanceToCircle(Vector3, float)

Returns the distance in pixels from the mouse pointer to a camera facing circle.
public static float DistanceToCircle(Vector3 position, float radius)

Parameters

position


radius

Returns

Type

Description

float

Remarks

Calculates the screen space distance from the mouse pointer to the circle at given world space position with the given radius. The circle is assumed to be facing the camera.
Uses the current camera to determine the distance.
Additional Resources: HandleUtility.DistanceToDisc.

DistanceToCircle(CameraProjectionCache, Vector3, float)

Returns the distance in pixels from the mouse pointer to a camera facing circle.
public static float DistanceToCircle(CameraProjectionCache projection, Vector3 position, float radius)

Parameters


position


radius

Returns

Type

Description

float

Remarks

Calculates the screen space distance from the mouse pointer to the circle at given world space position with the given radius. The circle is assumed to be facing the camera.
Uses the current camera to determine the distance.
Additional Resources: HandleUtility.DistanceToDisc.