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Unity Engine


DistancePointBezier(Vector3, Vector3, Vector3, Vector3, Vector3)

Calculate distance between a point and a Bezier curve.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static float DistancePointBezier(Vector3 point, Vector3 startPosition, Vector3 endPosition, Vector3 startTangent, Vector3 endTangent)

Parameters

point


startPosition


endPosition


startTangent


endTangent

Returns

Type

Description

float

Remarks

Additional Resources: Handles.DrawBezier function.