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Unity Engine


SymlinkSources

Symlink sources when generating the project. This is useful if you're changing source files inside the generated project and want to bring the changes back into your Unity project or a package.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
SymlinkSources = 1024

Remarks

This option affects sources in both Unity projects and packages. Only the following platforms support this option:
iOS: When
symlinkSources
is enabled, Unity creates symlinks for libraries (libil2cpp.a, libiPhone-lib.a, etc.). This means you don't need to copy the libraries. Sources with .mm, .m, .cpp, .c, .h, .swift, and .xib extensions are referenced externally from Xcode project.
Android: When
symlinkSources
is enabled, Gradle project references .java, .kt and .androidlib plug-in sources externally from Unity project rather than copying the source files directly into the Gradle project. In case of .androidlib plug-in, the plug-in folder must include
build.gradle
file for the
symlinkSources
option to work.