SymlinkSources
Symlink sources when generating the project. This is useful if you're changing source files inside the generated project and want to bring the changes back into your Unity project or a package.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
SymlinkSources = 1024
Remarks
This option affects sources in both Unity projects and packages. Only the following platforms support this option:
iOS: When is enabled, Unity creates symlinks for libraries (libil2cpp.a, libiPhone-lib.a, etc.). This means you don't need to copy the libraries. Sources with .mm, .m, .cpp, .c, .h, .swift, and .xib extensions are referenced externally from Xcode project.
symlinkSourcesAndroid: When is enabled, Gradle project references .java, .kt and .androidlib plug-in sources externally from Unity project rather than copying the source files directly into the Gradle project. In case of .androidlib plug-in, the plug-in folder must include file for the option to work.
symlinkSourcesbuild.gradlesymlinkSourcesAdditional Resources: BuildPipeline.BuildPlayer, EditorUserBuildSettings.symlinkSources.