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Unity Engine


ModelImporterIndexFormat

Format of the imported mesh index buffer data.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Enum
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public enum ModelImporterIndexFormat

Remarks

Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices). Default behavior is ModelImporterIndexFormat.Auto, which picks the format based on vertex count in the mesh.

Fields

Value

Description

AutoUse 16 or 32 bit index buffer depending on mesh size.
UInt16Use 16 bit index buffer.
UInt32Use 32 bit index buffer.