ModelImporterIndexFormat
Format of the imported mesh index buffer data.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Enum
- Namespace: UnityEditor
- Assembly: UnityEditor
public enum ModelImporterIndexFormat
Remarks
Index buffer can either be 16 bit (supports up to 65535 vertices in a mesh), or 32 bit (supports up to 4 billion vertices). Default behavior is ModelImporterIndexFormat.Auto, which picks the format based on vertex count in the mesh.
Additional Resources: ModelImporter.indexFormat, Mesh.indexFormat.