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Unity Engine


UInt16

Use 16 bit index buffer.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
[InspectorName("16 bits")]UInt16 = 1

Remarks

Meshes larger than 65535 vertices will be split up into multiple chunks at import time.