UInt16
Use 16 bit index buffer.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
[InspectorName("16 bits")]UInt16 = 1
Remarks
Meshes larger than 65535 vertices will be split up into multiple chunks at import time.
Additional Resources: ModelImporter.indexFormat, Mesh.indexFormat.