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Unity Engine


AndroidAutoRotationBehavior

Options to control the application window orientation when Default orientation is set to Auto rotation.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Enum
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public enum AndroidAutoRotationBehavior

Examples

using UnityEditor;using UnityEngine;using UnityEditor;using UnityEditor.Build;public class AutoRotationBehaviorSample : MonoBehaviour{ [MenuItem("Build/AutoRotationBehavior Sample")] public static void BuildAutoRotationBehaviorSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; // Set autoRotation behavior to a value from AndroidAutoRotationBehavior enum // Replace with Sensor if needed PlayerSettings.Android.autoRotationBehavior = AndroidAutoRotationBehavior.User; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); }}

Fields

Value

Description

SensorApplication window rotates based on the device’s orientation sensor.
UserApplication window rotates based on the device’s auto rotate orientation settings.