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Unity Engine


MeshDeformation

Specifies which method Unity uses to process mesh deformations for skinning.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Enum
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public enum MeshDeformation

Remarks

Additional Resources: PlayerSettings.meshDeformation.

Fields

Value

Description

CPUEnables Unity using the CPU to process mesh deformations.
GPUEnables Unity using compute shaders to process mesh deformations on the GPU.
GPUBatchedEnables Unity using compute shaders to process mesh deformations on the GPU, and combining multiple meshes and blendshapes into batches.