MeshDeformation
Specifies which method Unity uses to process mesh deformations for skinning.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Enum
- Namespace: UnityEditor
- Assembly: UnityEditor
public enum MeshDeformation
Remarks
Additional Resources: PlayerSettings.meshDeformation.
Fields
Value | Description |
|---|---|
| CPU | Enables Unity using the CPU to process mesh deformations. |
| GPU | Enables Unity using compute shaders to process mesh deformations on the GPU. |
| GPUBatched | Enables Unity using compute shaders to process mesh deformations on the GPU, and combining multiple meshes and blendshapes into batches. |