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Unity Engine


EnableHeadlessMode

Options for building the standalone player in headless mode.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
Warning
Deprecated. Use StandaloneBuildSubtarget.Server instead
EnableHeadlessMode = 16384

Remarks

The application output compiles the standalone player based on the following target platforms:
Mac player: Compiled as a standard console application.
Win Player: Compiled with /System:Console and runs as a standard windows console application.
Linux player: Compiled as a standard console application.
UNITY_SERVER will be defined when building managed assemblies.