AcceptExternalModificationsToPlayer
Appends to an existing Xcode (iOS) project during the build process.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
AcceptExternalModificationsToPlayer = 32
Remarks
This preserves any changes made to the existing Xcode project settings. With the IL2CPP scripting backend, this setting also allows incremental builds of the generated C++ code to work in Xcode. Appending to Xcode projects is supported only on macOS and Windows platforms. This option applies to iOS builds; for similar behavior on Android, use EditorUserBuildSettings.exportAsGoogleAndroidProject instead.
Additional Resources: BuildPipeline.BuildPlayer.