ConnectWithProfiler
Start the Player with a connection to the Profiler in the Editor.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
ConnectWithProfiler = 256
Remarks
When the build starts, an open Profiler window automatically connects to the Player and starts profiling. When you build the Player by enabling the BuildOptions.AutoRunPlayer option, the Editor automatically opens the Profiler window.
Additional Resources: BuildPipeline.BuildPlayer.