ConnectToHost
Sets the Player to connect to the Editor.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
ConnectToHost = 4096
Remarks
Sets the Player to connect to the Editor and it requires BuildOptions.Development to be set. Please note that you should only use this in development. Additional Resources: BuildPipeline.BuildPlayer.