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Unity Engine


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Unity Engine


ConnectToHost

Sets the Player to connect to the Editor.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
ConnectToHost = 4096

Remarks

Sets the Player to connect to the Editor and it requires BuildOptions.Development to be set. Please note that you should only use this in development. Additional Resources: BuildPipeline.BuildPlayer.