v1.0.0
Latest
2022.3+
Class MultiplayConfig.ScalingDefinition
Represents scaling settings for a fleet
Inheritance
System.Object
MultiplayConfig.ScalingDefinition
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplay.Authoring.Core.Assets
Syntax
public class ScalingDefinition
Properties
MaxServers
Maximum number of servers to host in the fleet region
Declaration
public int MaxServers { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MinAvailable
Minimum number of servers to keep free for new game sessions.
Declaration
public int MinAvailable { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Online
Is the Region online
Declaration
public bool Online { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |