v1.0.0
Latest
2022.3+

Class MultiplayConfig.ScalingDefinition

Represents scaling settings for a fleet

Inheritance
System.Object
MultiplayConfig.ScalingDefinition
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplay.Authoring.Core.Assets
Syntax
public class ScalingDefinition

Properties

MaxServers

Maximum number of servers to host in the fleet region

Declaration
public int MaxServers { get; set; }
Property Value
TypeDescription
System.Int32

MinAvailable

Minimum number of servers to keep free for new game sessions.

Declaration
public int MinAvailable { get; set; }
Property Value
TypeDescription
System.Int32

Online

Is the Region online

Declaration
public bool Online { get; set; }
Property Value
TypeDescription
System.Boolean