Class MultiplayConfig.FleetUsageSetting
A usage setting associated with the fleet.
Inheritance
Inherited Members
Namespace: Unity.Services.Multiplay.Authoring.Core.Assets
Syntax
public class FleetUsageSetting
Properties
FleetUsageID
ID of the Fleet Usage.
Declaration
public long FleetUsageID { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
HardwareType
The hardware type of a machine.
Declaration
public MultiplayConfig.FleetUsageSetting.HardwareTypeOptions HardwareType { get; set; }
Property Value
Type | Description |
---|---|
MultiplayConfig.FleetUsageSetting.HardwareTypeOptions |
MachineType
Machine type to be associated with these setting. * For CLOUD
setting: In most cases, the only machine type available for your fleet is GCP-N2. * For METAL
setting: Please omit this field. All metal machines will be using the same setting, regardless of its type.
Declaration
public string MachineType { get; set; }
Property Value
Type | Description |
---|---|
System.String |
MaxServersPerCore
Maximum number of servers to be allocated per physical CPU core. * For CLOUD
setting: This field is not available, please omit. * For METAL
setting: This is an optional field.
Declaration
public long MaxServersPerCore { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
MaxServersPerMachine
Maximum number of servers to be allocated per machine. * For CLOUD
setting: This is a required field. * For METAL
setting: This is an optional field.
Declaration
public long MaxServersPerMachine { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Memory
Maximum RAM to be allocated per server in MB. * For CLOUD
setting: This field is not available, please omit. * For METAL
setting: This is a required field. Minimum RAM is 100 MB.
Declaration
public long Memory { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |
Speed
Maximum speed to be allocated per server in MHz. * For CLOUD
setting: This field is not available, please omit. * For METAL
setting: This is a required field. Minimum speed is 100 MHz.
Declaration
public long Speed { get; set; }
Property Value
Type | Description |
---|---|
System.Int64 |