v1.0.0
Latest
2022.3+

Class MultiplayConfig.FleetUsageSetting

A usage setting associated with the fleet.

Inheritance
System.Object
MultiplayConfig.FleetUsageSetting
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplay.Authoring.Core.Assets
Syntax
public class FleetUsageSetting

Properties

FleetUsageID

ID of the Fleet Usage.

Declaration
public long FleetUsageID { get; set; }
Property Value
TypeDescription
System.Int64

HardwareType

The hardware type of a machine.

Declaration
public MultiplayConfig.FleetUsageSetting.HardwareTypeOptions HardwareType { get; set; }
Property Value
TypeDescription
MultiplayConfig.FleetUsageSetting.HardwareTypeOptions

MachineType

Machine type to be associated with these setting. * For CLOUD setting: In most cases, the only machine type available for your fleet is GCP-N2. * For METAL setting: Please omit this field. All metal machines will be using the same setting, regardless of its type.

Declaration
public string MachineType { get; set; }
Property Value
TypeDescription
System.String

MaxServersPerCore

Maximum number of servers to be allocated per physical CPU core. * For CLOUD setting: This field is not available, please omit. * For METAL setting: This is an optional field.

Declaration
public long MaxServersPerCore { get; set; }
Property Value
TypeDescription
System.Int64

MaxServersPerMachine

Maximum number of servers to be allocated per machine. * For CLOUD setting: This is a required field. * For METAL setting: This is an optional field.

Declaration
public long MaxServersPerMachine { get; set; }
Property Value
TypeDescription
System.Int64

Memory

Maximum RAM to be allocated per server in MB. * For CLOUD setting: This field is not available, please omit. * For METAL setting: This is a required field. Minimum RAM is 100 MB.

Declaration
public long Memory { get; set; }
Property Value
TypeDescription
System.Int64

Speed

Maximum speed to be allocated per server in MHz. * For CLOUD setting: This field is not available, please omit. * For METAL setting: This is a required field. Minimum speed is 100 MHz.

Declaration
public long Speed { get; set; }
Property Value
TypeDescription
System.Int64