v1.0.0
Latest
2022.3+
Class MultiplayConfig.FleetDefinition
Definition of a fleet
Inheritance
System.Object
MultiplayConfig.FleetDefinition
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplay.Authoring.Core.Assets
Syntax
public class FleetDefinition
Properties
BuildConfigurations
A list of build configuration to associate with the fleet.
Declaration
public IList<BuildConfigurationName> BuildConfigurations { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.IList<BuildConfigurationName> |
Regions
A list of region associations and scaling settings with the fleet
Declaration
public IDictionary<string, MultiplayConfig.ScalingDefinition> Regions { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.IDictionary<System.String, MultiplayConfig.ScalingDefinition> |
UsageSettings
A list of usage settings associated with the fleet.
Declaration
public IList<MultiplayConfig.FleetUsageSetting> UsageSettings { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.IList<MultiplayConfig.FleetUsageSetting> |