v1.0.0
Latest
2022.3+

Class MultiplayConfig.FleetDefinition

Definition of a fleet

Inheritance
System.Object
MultiplayConfig.FleetDefinition
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Unity.Services.Multiplay.Authoring.Core.Assets
Syntax
public class FleetDefinition

Properties

BuildConfigurations

A list of build configuration to associate with the fleet.

Declaration
public IList<BuildConfigurationName> BuildConfigurations { get; set; }
Property Value
TypeDescription
System.Collections.Generic.IList<BuildConfigurationName>

Regions

A list of region associations and scaling settings with the fleet

Declaration
public IDictionary<string, MultiplayConfig.ScalingDefinition> Regions { get; set; }
Property Value
TypeDescription
System.Collections.Generic.IDictionary<System.String, MultiplayConfig.ScalingDefinition>

UsageSettings

A list of usage settings associated with the fleet.

Declaration
public IList<MultiplayConfig.FleetUsageSetting> UsageSettings { get; set; }
Property Value
TypeDescription
System.Collections.Generic.IList<MultiplayConfig.FleetUsageSetting>