v1.0.0
Latest
2022.3+

Struct BuildConfigurationName

Struct representing a type-safe Build Configuration Identifier

Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: Unity.Services.Multiplay.Authoring.Core.Assets
Syntax
public readonly struct BuildConfigurationName : IResourceName

Properties

Name

The name of the Build Configuration

Declaration
public string Name { readonly get; set; }
Property Value
TypeDescription
System.String
Implements

Methods

Equals(Object)

Declaration
public override readonly bool Equals(object obj)
Parameters
TypeNameDescription
System.Objectobj
Returns
TypeDescription
System.Boolean
Overrides
System.ValueType.Equals(System.Object)

GetHashCode()

Declaration
public override readonly int GetHashCode()
Returns
TypeDescription
System.Int32
Overrides
System.ValueType.GetHashCode()

ToString()

Declaration
public override readonly string ToString()
Returns
TypeDescription
System.String
Overrides
System.ValueType.ToString()